|
Branch Command |
|
|
VM_Branch_Nop |
This Command performs no operation. |
|
VM_Branch_GoTo |
Start execution of Command specified by
Command_id. |
|
VM_Branch_Break |
Terminate execution of Commands. |
|
VM_Branch_JumpObject |
Jump to Movie Object and discard current Movie Object. |
|
VM_Branch_JumpTitle |
Jump to Movie Title and discard the current Movie Object. |
|
VM_Branch_CallObject |
Suspend playback and Jump to Movie Object. |
|
VM_Branch_CallTitle |
Suspend playback and Jump to a Title. |
|
VM_Branch_Resume |
Resume suspended playback
When
Resume Command is executed, the values which stored in the
Back-up registers PSR36~43 are set to the original registers and
each of Back-up registers is initialized with the initial value
of the original register. |
|
VM_Branch_Play_List |
Start playback of a PlayList
This
Command shall not be used within an Interactive Composition
Segment. |
|
VM_Branch_Play_Item |
Start playback of a PlayList at the specified PlayItem
This Command shall be ignored if a PlayList with
PlayList_playback_type of 2 or 3 is specified to start
playback.
This
Command shall not be used within an Interactive Composition
Segment. |
|
VM_Branch_Play_Mark |
Start playback of PlayList at the specified PlayList Mark
This Command shall be ignored if a PlayList with
PlayList_playback_type of 2 or 3 is specified to start
playback.
This
Command shall not be used within an Interactive Composition
Segment. |
|
VM_Branch_Terminate |
Terminate playback of a PlayList.
This
Command shall not be used within a Movie Object. |
|
VM_Branch_Link_Item |
Change playback position to the specified PlayItem.
This Command shall not be used in an Interactive Composition
Segment defined in a PlayList with PlayList_playback_type
of 2 or 3.
This
Command shall not be used within a Movie Object. |
|
VM_Branch_Link_Mark |
Change playback position to the specified PlayListMark.
This Command shall not be used in an Interactive Composition
Segment defined in a PlayList with PlayList_playback_type
of 2 or 3.
This
Command shall not be used within a Movie Object. |
|
Compare Command |
The Compare Command Group Commands are used to compare
the values in the first argument and the second argument.
If the result of the comparison is TRUE:
Proceed to the next Command in the Navigation Command.
If the result of the comparison is FALSE:
Skip processing of the next Command in the Navigation Command.
|
|
VM_Compare_BC |
Bitwise Compare (Operand 1 & Operand 2) |
|
VM_Compare_EQ |
Equal (Operand 1 == Operand 2) |
|
VM_Compare_NE |
Not Equal (Operand 1 != Operand 2) |
|
VM_Compare_GE |
Greater than or equal to
(Operand 1 >= Operand 2) |
|
VM_Compare_GT |
Greater than (Operand 1 > Operand 2) |
|
VM_Compare_LE |
Less than or equal to (Operand 1 <= Operand 2) |
|
VM_Compare_LT |
Less than (Operand 1 < Operand 2) |
|
Set
Command |
The Set
Command Group Commands are used to perform operations using the
value of the Source. Operand and the Destination Operand and
assigning the result to a specified register. |
|
VM_Set_Move |
Assign
(Source -> Destination) |
|
VM_Set_Swap |
Exchange
(Source <- ->
Destination) |
|
VM_Set_Add |
Source
+ Destination -> Destination
The
Destination Operand shall not be an Immediate value or a Player
Status Register.
When
overflow occurs, the Destination shall be set to 0xFFFFFFFF. |
|
VM_Set_Sub |
Destination – Source -> Destination
The
Destination Operand shall not be an Immediate value or a Player
Status Register. When underflow occurs, the Destination shall be
set to 0x00000000. |
|
VM_Set_Mul |
Source
* Destination -> Destination
The
Destination Operand shall not be an Immediate value or a Player
Status Register. When overflow occurs, the Destination shall be
set to 0xFFFFFFFF. |
|
VM_Set_Div |
Destination / Source -> Destination
The
Destination Operand shall not be an Immediate value or a Player
Status Register. When underflow occurs, the Destination shall be
set to 0x00000000. When divided by 0, the Destination shall be
set to 0xFFFFFFFF. |
|
VM_Set_Mod |
Destination % Source -> Destination
The
Destination Operand shall not be an Immediate value or a Player
Status Register. When divided by 0, the Destination shall be set
to 0xFFFFFFFF. |
|
VM_Set_Rnd |
Random
(Source) ->
Destination
The
Destination Operand shall not be an Immediate value or a Player
Status Register. |
|
VM_Set_And |
Source
& Destination -> Destination
The
Destination Operand shall not be an Immediate value or a Player
Status Register. |
|
VM_Set_Or |
Source
| Destination -> Destination
The
Destination Operand shall not be an Immediate value or a Player
Status Register. |
|
VM_Set_Xor |
(Source)
^ (Destination) -> Destination
The
Destination Operand shall not be an Immediate value or a Player
Status Register. |
|
VM_Set_Bit_clear |
1 ->
<bit number = Source> of Destination
The
Destination Operand shall not be an Immediate value or a Player
Status Register. When the bit number is greater than 31, the
Command is ignored. |
|
VM_Set_Shift_Left |
Destination Shifted by <count = Source> -> Destination
Zeroes
are shifted into the low order bit. The Destination Operand
shall not be an Immediate value or a Player Status Register. |
|
VM_Set_Shift_Right |
Destination Shifted by <count = Source> -> Destination
Zeroes
are shifted into the high order bit. The Destination Operand
shall not be an Immediate value or a Player Status Register. |
|
VM_SetSystem_Set_Audio_Stream
VM_SetSystem_Set_TextST_Stream
VM_SetSystem_Set_TextST_Display
VM_SetSystem_Set_IG_Stream
VM_SetSystem_Set_Angle_Stream |
The
SetStream Command sets values for any or all of the Primary
audio stream, PG TextST stream, Angle and Interactive Graphics
stream to be presented. |
|
VM_SetSystem_SetNVTimer |
Set
Navigation Timer Condition |
|
VM_SetSystem_SetButton_Page |
Set
Selected Button id and/or set Page id. |
|
VM_SetSystem_EnableButton |
This
Command will change the state of the specified Button to
“normal” if the referenced Button is in the “disabled” state. If
the referenced Button is not in the disabled state, this Command
shall be ignored. If the referenced Button is in the same Button
Overlap Group as the Button which is in the activated state
(i.e. the Button which contains the EnableButton Command which
has been executed), the activated Button shall be immediately
disabled, however, rest of the Commands after the EnableButton
Command shall continue executing until a SetButtonPage or any
command that causes the IG stream playback to terminate such as
Call, Jump and Link is executed or the command sequence ends. In
this case, the Button specified by the EnableButton Command
shall be set to the normal state. If at the end of the execution
of all button commands, no Button is explicitly set to the
selected state, the newly enabled button in the same BOG shall
receive selected state. This Command shall not be used within a
Movie Object. |
|
VM_SetSystem_DisableButton |
The
DisableButton Command disables the Button which specified by the
button id. If this Command references a Button which is in the
“disabled” state, then this Command shall be ignored. In this
case, even if there is another Button that is not in the
“disabled” state in the same Button Overlap Group which contains
the specified Button, the other Button shall maintain its state.
If a Button executes a DisableButton command with the Button id
set to itself, the rest of the Commands after the DisableButton
Command shall continue executing until a SetButtonPage or any
command that causes the IG stream playback to terminate such as
Call, Jump and Link is executed or the command sequence ends. If
at the end of the execution of all commands for the currently
active Button there are no Buttons in the selected state, the
BD-ROM Player shall execute the Button selection mechanism
described in section 5.9.8 to determine which Button shall
receive the selected state. This Command shall not be used
within a Movie Object. |
|
VM_SetSystem_SetSecondary_Video
VM_SetSystem_SetSecondary_Audio
VM_SetSystem_Set_Pip_TestST |
The
SetSecondaryStream Command sets values for any or all of the
Secondary video, Secondary audio and PiP PG textST to be
presented. |
|
VM_Setsystem_PopupMenu_Off |
Turn off
the pop up menu on the screen. This Command shall not be used
within a Movie Object. |
|
VM_SetSystem_Still_On |
Hold the
presentation playback while keeping the last displayed picture
on the screen. The Playback Control Engine keeps its status in
“Play” and Interactive Graphics function is active. (e.g. Menu
page can be called by user operation). This Command shall not be
used within a Movie Object. |
|
VM_SetSystem_Still_Off |
Restart
playback of a PlayList. This Command shall not be used within a
Movie Object. |